How do I apply a custom XLAT for vanilla maps?
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
How do I apply a custom XLAT for vanilla maps?
I have a mod that needs to reroute some of the line type calls for vanilla Strife maps. Is this possible?
-
- Lead GZDoom+Raze Developer
- Posts: 49184
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: How do I apply a custom XLAT for vanilla maps?
Ahh, hmm, that requires me to duplicate the IWAD MAPINFO entries into the mod. And I'm out of luck for modded maps that ship their own MAPINFO. Guess this idea won't work...
-
- Posts: 2274
- Joined: Tue Jun 30, 2009 1:31 pm
Re: How do I apply a custom XLAT for vanilla maps?
There is also a translator option in the gameinfo block.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: How do I apply a custom XLAT for vanilla maps?
OHHHH nice!Mikk- wrote:There is also a translator option in the gameinfo block.