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Sphagne
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Post by Sphagne »

OK, here is another old suggestions of mine, which I wish to try yet another time:

How about seperating the Hate Target from Chase Target, so that we could force monsters to follow a regular path even when they are aware of the enemy and would try to shoot at it from time to time.

The Path following system can switch to this new target and would be flagged to hold, even when the monsters aquires a new target.

Well, how about it?
Hobbs
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Post by Hobbs »

Huh. I don't get it. the path system works fine just the way it is.
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Sphagne
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Post by Sphagne »

Even after the path follower sees his target?
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HobbsTiger1
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Post by HobbsTiger1 »

You'd have to draw it out for him, Sphange. :wink:

Anyway wouldn't this cause problems for Demons and other non range-enemies (if the coder forgot the Chase Target)?
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Sphagne
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Post by Sphagne »

No they would only be forced to follow their designed path even if they growl at the player, poor guys.

But only a sadistic level designer would torture them like this, and would normally place a ranger in that place.

And if my suggestions about state specials were to be implemented, we could program the Demon's specisl for "See" state, and would force it to follow a path to it's "Owner" a Baron, and then we would start an alarm sound and have an ambush on the player, but if he could kill demon before reaching the master, then it would not happen.

OK, day dreaming...
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HobbsTiger1
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Post by HobbsTiger1 »

O.K... Yep, that last part was a daydream.

I also thought of something else: doesn't the current path system force a monster to face a certain direction (I may be way off here, I don't play with paths that much)? I'm not saying I don't like this idea, because I do, I just see problems that could come with this.
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Enjay
 
 
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Post by Enjay »

I like this idea and have wanted to be able to have something like it for a long time.
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Sphagne
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Post by Sphagne »

Yeah, me too! :roll: Patience is a good virtue.
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Project Shadowcat
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Post by Project Shadowcat »

I can see a serious revamp of Marine Assault coming from Enjay if this happened.
I might restart my own projects with this, too.
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David Ferstat
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Post by David Ferstat »

Sphagne wrote:Yeah, me too! :roll: Patience is a good virtue.
I never realised that there were bad virtues. :)
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Sphagne
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Post by Sphagne »

Havent you heard of Virtual Crimes? :p
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Nmn
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Post by Nmn »

I have a question-
is it possible for the player to project a "radius" of specified dimension and if the follower stays within that radius they follow the player?

If they would get lost (i.e. outside of this radius) they'd just move here and there and await the player.
NiGHTMARE
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Post by NiGHTMARE »

David Ferstat wrote:I never realised that there were bad virtues. :)
Also known as anti-virtues, at least according to Ultima :).
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Sphagne
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Post by Sphagne »

I wish this topic was heeded a bit more.
skadoomer
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Post by skadoomer »

I tried asking for a similair thing a while backhttp://forum.zdoom.org/potato.php?t=7326

More specifically Sphagne, are you requesting a behavior similair to an actor following the player, or are you requesting something much more specific?

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