How can I make a sector set 3d floor a non-solid from the bottom, but have a solid floor?
As in you could jump through it from the bottom, and then stand on it. I thought of making it a swimmable 3d floor so you could jump through it, and making the player be able to walk on water, but that doesn't seem to be a thing
sorry for the dumb question lol
Non-solid 3D Floor from below, solid from the top
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Re: Non-solid 3D Floor from below, solid from the top
This cannot be done because movement direction is not being considered when doing collision detection. Either something is solid or it isn't.
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Re: Non-solid 3D Floor from below, solid from the top
I suppose you might try to simulate it by doing something like having a script that monitors the player's position and z-height and when they go above a certain height (i.e. have moved up through a non-solid 3D floor) very rapidly move up a second invisible, solid 3D floor below them. So it would look like they were standing on the non-solid one but they would actually be standing on the newly risen invisible solid one.
Of course, such a setup would only work in certain situations and might be easy to break.
Of course, such a setup would only work in certain situations and might be easy to break.