Add a new Crushed state
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Add a new Crushed state
This is related to my rejected "Gibs = RealGibs" thread.
Since it's impossible for the two things to be one, I suggest a separate Crushed state so that I can do whatever I want when the dead monster is crushed by a ceiling/door.
Thanks.
Since it's impossible for the two things to be one, I suggest a separate Crushed state so that I can do whatever I want when the dead monster is crushed by a ceiling/door.
Thanks.
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What do you mean, "why not"?
Anyway the other thread I posted has been marked red, and Randy himself said that it's not possible for Gibs and RealGibs to be one thing.
So I think the best solution is to make a Crushed state. Then you can have things like robotic monsters smashing into a pile of mechanical parts, or organic monsters play a satisfying squish sound.
And even make larger monsters have different crushed sprites. You KNOW it just looks downright silly for a Spider Mastermind corpse to be reduced to a tiny pile of gibs when it's crushed (Doom 2 MAP06).
Anyway the other thread I posted has been marked red, and Randy himself said that it's not possible for Gibs and RealGibs to be one thing.
So I think the best solution is to make a Crushed state. Then you can have things like robotic monsters smashing into a pile of mechanical parts, or organic monsters play a satisfying squish sound.
And even make larger monsters have different crushed sprites. You KNOW it just looks downright silly for a Spider Mastermind corpse to be reduced to a tiny pile of gibs when it's crushed (Doom 2 MAP06).

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