SPR:
Red Demon, FXExplosion - Hovertank 3D
Metal Skull - Bio Menace
HUD:
Scripting and Fullscreen graphics by Yholl
Fonts by PrettyFist
ACS:
Wolfmove by Ijon and TerminusEst13
Re: Self-Destruct
Posted: Mon Jan 11, 2021 2:05 am
by Skelegant
Hell yeah, I enjoyed seeing this mod take shape and it's great to see it come to fruition The consistency of the EGA assets really sells the feel you were aiming for, excellent work
Re: Self-Destruct
Posted: Mon Jan 11, 2021 2:25 am
by Valken
Amazing!
Re: Self-Destruct
Posted: Mon Jan 11, 2021 3:22 am
by Baratus
This was great! Of course I switched Arrow Keys and keyboard only for this. I managed to beat it in one sitting and it was very challenging. I wasn't around for DOS gaming, but I can definitely appreciate how authentic the graphics are, they are positively inspired. It was short but there was plenty of challenge and fun to be had, in a very simple but enjoyable package! Great job!
(I had an issue with the README messages running off the screen instead of wrapping, don't know if that's a bug with the WAD or if it was GZDoom v4.3.3)
Re: Self-Destruct
Posted: Wed Jan 13, 2021 11:32 am
by CurtisTheDoc
Oooh, EGA stuff always gets my attention. There's definitely a charm to it. Good stuff!
Re: Self-Destruct
Posted: Fri Jan 15, 2021 2:53 pm
by Sgt. Shivers
I've updated the wad, now it has WolfMove from Ijon and TerminusEst13. Movement should feel a little more authentic now!