A option for slot 1 weapons chainsaw & fists like in vanilla
Moderator: GZDoom Developers
- Vphurple Izumi
- Posts: 51
- Joined: Mon Nov 30, 2020 3:51 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
A option for slot 1 weapons chainsaw & fists like in vanilla
Sooo, as you doom veterans know in vanilla Doom, if a player picks up a chainsaw, they cannot switch back to the fists, no big deal chainsaw is better anyway, but if pick up a berserk pack, then you get your good old fists back and can start making some demons into red guacamole,
so i would absolutely love an option to toggle this
TL;DR- Option for slot 1 weapons chainsaw & fists, that if a player has a chainsaw, they cannot switch back to the fists, until the player get a berserk.
As to why I want this?
its quite simple I am used to checking if i have berserk by double taping 1 to see if I have fists, but in ZDOOM i do that and be like OOOOOOO fists I GOT THE POWER, time make some tomato paste then proceed die cus I didn't have the power XD,
should be ez right? idk much so hopefully I didn't ask for too much.
And its in the game already I am sorry and please point me in the where to look for it
so i would absolutely love an option to toggle this
TL;DR- Option for slot 1 weapons chainsaw & fists, that if a player has a chainsaw, they cannot switch back to the fists, until the player get a berserk.
As to why I want this?
its quite simple I am used to checking if i have berserk by double taping 1 to see if I have fists, but in ZDOOM i do that and be like OOOOOOO fists I GOT THE POWER, time make some tomato paste then proceed die cus I didn't have the power XD,
should be ez right? idk much so hopefully I didn't ask for too much.
And its in the game already I am sorry and please point me in the where to look for it
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49225
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A option for slot 1 weapons chainsaw & fists like in van
GZDoom's weapon system is generic and generally has no interactions between different weapons. This "easy option" would add a considerable amount of mess to it.
Re: A option for slot 1 weapons chainsaw & fists like in van
Could probably be added as part of a weapons mod.
- axredneck
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Re: A option for slot 1 weapons chainsaw & fists like in van
Fullscreen Status Bar Mod has Berserk indicator on a panel so you can always see if you have a berserk.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49225
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A option for slot 1 weapons chainsaw & fists like in van
The alternative HUD also has an indicator for that.
Re: A option for slot 1 weapons chainsaw & fists like in van
I have been planning on making a tweak to the berserk for a while now.
My idea was to make the fist be selected first if the player has berserk, but the SlotPriority property seems to be not editable.
After a bit of tinkering, I made this.
This removes the chainsaw from the player if they have berserk and removes the fist if they are not.
It's probably not the best solution, but this is all I could come up with.
My idea was to make the fist be selected first if the player has berserk, but the SlotPriority property seems to be not editable.
After a bit of tinkering, I made this.
This removes the chainsaw from the player if they have berserk and removes the fist if they are not.
It's probably not the best solution, but this is all I could come up with.
- Attachments
-
Berserk Tweak.wad
- (1.14 KiB) Downloaded 57 times
Re: A option for slot 1 weapons chainsaw & fists like in van
Removing the chainsaw has consequences for continuous play, unless you took that into account and included a way to give it back at the start of a new level.
Re: A option for slot 1 weapons chainsaw & fists like in van
Yes, the chainsaw is given back at the start of next level if the player had it on the previous one.
At the start of the game the player is given an inventory item that tracks the current weapons (fist and chainsaw) and if the player has berserk.
Then just removes and adds proper weapons based on the berserk status.
It worked fine when I was testing it.
At the start of the game the player is given an inventory item that tracks the current weapons (fist and chainsaw) and if the player has berserk.
Then just removes and adds proper weapons based on the berserk status.
It worked fine when I was testing it.
- Vphurple Izumi
- Posts: 51
- Joined: Mon Nov 30, 2020 3:51 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: A option for slot 1 weapons chainsaw & fists like in van
Close Enough I will just use my imagination and think doom guy cut of this arms while picking up the chainsaw I guessJarewill wrote:I have been planning on making a tweak to the berserk for a while now.
My idea was to make the fist be selected first if the player has berserk, but the SlotPriority property seems to be not editable.
After a bit of tinkering, I made this.
This removes the chainsaw from the player if they have berserk and removes the fist if they are not.
It's probably not the best solution, but this is all I could come up with.
I like to play loooooooooooooooooooooooooooong maps so sometimes I forget I have berserk XD
again I ma glad for any help I can get so thankyou.
- StroggVorbis
- Posts: 866
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Re: A option for slot 1 weapons chainsaw & fists like in van
It would maybe be possible to use Heretic's and Strife's PoweredWeapon & SisterWeapon properties for this.
- Vphurple Izumi
- Posts: 51
- Joined: Mon Nov 30, 2020 3:51 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: A option for slot 1 weapons chainsaw & fists like in van
It wont hurt to try I guess.StroggVorbis wrote:It would maybe be possible to use Heretic's and Strife's PoweredWeapon & SisterWeapon properties for this.