After checking out the new official remasters of Doom and Doom 2, I've taken a great liking to the new difficulty.
Are there any plans on implementing this into Gzdoom?
I know its possible to replicate it with console commands, but I was wondering if there's a chance we could select it on the difficulty screen.
Ultra-Violence+
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Re: Ultra-Violence+
You might notice that it is only accessible if you use the level select screen if you launch the unity port.
If anything, I think GZDoom needs a level select screen, and this request can then be implemented through that.
Otherwise, it creates a problem with custom wads that replace the menu graphics. This image is used very frequently to demonstrate why it hasn't added to the native skill selection menu:

If anything, I think GZDoom needs a level select screen, and this request can then be implemented through that.
Otherwise, it creates a problem with custom wads that replace the menu graphics. This image is used very frequently to demonstrate why it hasn't added to the native skill selection menu:
