Wow, that's a *bleep* title.
Anyway, I was thinking about a new flag for monsters AND/OR weapons that allows checking for whether or not the monster can see the player.
Example: A_JumpIfCantSeePlayer(distance, [chance])
So, if this is implemented (with a chance calculation), "forgetful" monsters could become a reality. This is like the inverse of A_CheckSight.
I'd like to see some form of this also extended to weapons so that a player can quickly kill a monster that can't see him (I.E. Haloguns2.wad, melee from behind=instant kill)
A_JumpIfCantSeePlayer(distance, [chance])
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