BLOODTYPE property

Moderator: GZDoom Developers

ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

BLOODTYPE property

Post by ant1991331 »

a new property, BLOODTYPE, you could make heaps of cool effects with a property like this, like a robotic that spits electricity instead of blood
User avatar
Nash
 
 
Posts: 17357
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Hmmm, interesting. Right now the only way to make custom blood effects is to add some A_Spawn or A_Debris stuff into their pain frames. But that would only work if the monster is actually in pain. Most people don't set the pain chance too high otherwise the game would be too easy. With the mentioned method, a normal pain chance would result in the custom blood effects appearing randomly, not all the time.

But I still vote for the ability to modify the blood splat's behaviour through DECORATE! :P Right now the blood splats are hard coded for each game.

You know what always annoyed me? Okay, see, the fact is, the actors are all squares. So when you shoot a wide monster, say the Mancubus or the Cacodemon, you get a PERFECTLY STRAIGHT line of blood splats. It gets even worse when you use DeHacked modifications similar to Enjay's trick that lets blood splats stay on the floor - you will see a perfectly straight line on the floor. It's even WORSE when you shoot at the monsters from an angle; you'd get a perfectly L-shaped trail on the floor!

I love Heretic and Hexen's blood splats, because they sort of jump out, so their landing spot is somewhat more random that Doom's.

Of course, if we could edit the internal blood splats through DECORATE, we could do so much more; blood trails, etc. Think Blood and Shadow Warrior. :twisted:
User avatar
Caligari87
User Accounts Assistant
Posts: 6001
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Post by Caligari87 »

This idea gets my ignominious approval.

8-)
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

Nash wrote: I love Heretic and Hexen's blood splats, because they sort of jump out, so their landing spot is somewhat more random that Doom's.
Doom DOES do that, but only when monsters are getting CRUSHED by CRUSHERS!!.. :)
User avatar
wildweasel
Moderator Team Lead
Posts: 21614
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Post by wildweasel »

I like this idea. I really wanted to have my Flame Troopers in WW-XM be able to spit sparks when I shot at them, since they had +NoBlood active (this made it hard to tell if you were hurting them with the Browning rifle).
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

ant1991331 wrote:
Nash wrote: I love Heretic and Hexen's blood splats, because they sort of jump out, so their landing spot is somewhat more random that Doom's.
not to mention, Legacy's blood splats do that exact same thing, but it is a 50-50 chance of it doing that

Return to “Closed Feature Suggestions [GZDoom]”