objectinspace wrote:what is the point of this project?
Primarily to get the Doom engine running on modern hardware with a modern renderer and to (massively) expand the modding capabilities while remaining compatible with as many legacy mods as possible. Anything else, including accessibility for disabled users, is a bonus - but not a main goal. GZDoom is already more accessible than the original Doom games.
objectinspace wrote:I'm actually extremely offended by this answer, on a deep personal level. Your attitude is ignorant, hateful, bigoted, ableist--and most importantly, wrong.
You are offended - well, that's disappointing, but that's all it is. (I tend to agree with the Stephen Fry quote
about people being offended. (Though perhaps not so hard-over as that quote implies, and I certainly have sympathy in this particular case. There are times, IMO, when being offended is an appropriate response.)) However, I feel that your response could be described using a very similar set of words as the ones you use.
I get that being ignored, marginalised and dismissed for a disability (or for any reason for that matter) is hugely frustrating, hurtful, sometimes even dangerous and a daily occurrence for many people. It sucks, I really do get that (which is why I feel that the Stephen Fry position is too harsh in this case). But GZDoom is
a hobby project; anything and everything that has been done with it is as a free gift to the community. Coming out swinging at the people who invest thousands of hours to make it really isn't a good way forward. Demanding action from someone who has no obligation to you and who does not have the time/skills/whatever to do what you want and attacking them by calling them names for it isn't going to help either. Surely the irony in you using language likely to be interpreted as offensive to describe someone who offended you will not be lost on you.
Now that is out of the way...
I'm just wondering about this from the opposite perspective. Does some sort of overlay software exist that can do OCR and then do a TTS conversion on the fly? Would it take too much processing power? Would it be too confused by "fancy" fonts?
I agree with the views expressed by most of the contributors to this thread. I think that they are realistic and correct in the context of GZDoom. I'll not rehash them because they have been well covered many times already. But it strikes me that if some sort of software could sit on a person's computer and convert text on images to speech in real time it would be the answer to this.
I'm not suggesting that this would be something for the GZDoom devs to do (far from it) but it strikes me as the kind of thing that probably should already be in development (or already exist) somewhere and, if it does exist, then the people responsible would be the ones best placed to make it more universal to allow it to be used in games - any games - and a whole bunch of other programs too. It wouldn't just enable blind and visually impaired people to play a nearly 30 year old niche retro game, but any game! Does such a thing exist?