Would it be possible to expose something that a modder can easily modify in scripts to enable and disable the weapon blur effect at will? I'm talking about the blur effect seen in Shadow Warrior's sword and fists. What I am imagining:
A_Overlay(<LayerNumber>, PSPF_BLUR, true)
Weapon blur like in Shadow Warrior?
Moderator: GZDoom Developers
Re: Weapon blur like in Shadow Warrior?
The point isn't to bake the blur into the sprite. By doing it entirely in code (like Shadow Warrior) the "blurred" sprites are subject to interpolation.
Anyway I just realized this can be probably be achieved with some wrapper functions on the scripting side...
Anyway I just realized this can be probably be achieved with some wrapper functions on the scripting side...
Re: Weapon blur like in Shadow Warrior?
I know. Its really can be awesome. Actually i need to make all blur effects on GIMP