Ashes Afterglow TC - closing the vault

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lumbo7332
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Re: (Enriched Update) Ashes Afterglow TC

Post by lumbo7332 »

Vostyok wrote:
lumbo7332 wrote:Is there any point to killing the cannibal warlord? I can just run away from him, and he drops nothing.
If you can can get away from him, do it. I'll going to have him leave if you escape. I left this option there in case you were really ill-equipped to deal with him. Besides, it's not like killing him the first time helped much.
I see. Maybe you could have him drop a reward, so killing him is worth something?
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ShockwaveS08
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Re: (Enriched Update) Ashes Afterglow TC

Post by ShockwaveS08 »

Replaying the tutorial on Delta Touch, and managed to get the motorbike stuck in the hydraulic lift by disembarking in the wrong place. There's a small gap within the lift that is just wide enough for the bike to fit through, leaving the player hopelessly stuck.
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Mechazaurus
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Re: (Enriched Update) Ashes Afterglow TC

Post by Mechazaurus »

Vostyok wrote:
@Mechazaurus -

If you are still having trouble finding a use for that explosive, I think you've missed a building. Check the bank next door.

NOTE TO ALL: Please redownload Enriched 2063 if you have done so already. A corruption was found in Map04 and has been fixed. If you load a save from The Wall, your save should survive intact. Thank you.
I know, I was trying to give a hint without just telling the answer lol
Shadefyre
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Re: (Release 1.02) Ashes Afterglow TC

Post by Shadefyre »

Mechazaurus wrote:
Shadefyre wrote:Really enjoying my time with Afterglow so far, and I haven't even left the city yet. However, one part that is driving me crazy at the moment is trying to find a way into a visible area of The Gap.
Spoiler:

Spoiler:
Okay, so like I thought it was something obvious that I missed by being dumb and making assumptions.
Spoiler:
Anthemofgrimm
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Re: (Enriched Update) Ashes Afterglow TC

Post by Anthemofgrimm »

I was curious if you were ever intending to monetize this? This is an amazing game and I can only see a few things that might need to change to avoid copyright strikes.
Scoria
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Re: (Enriched Update) Ashes Afterglow TC

Post by Scoria »

I think there's still an issue with Map04 EE. After going through the building I get "Unknown Texture: "SKY1A"" and the sky goes to a checkerboard. This is the 119,708 KB file linked as the current download.
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CyberneticPhantom
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Re: (Enriched Update) Ashes Afterglow TC

Post by CyberneticPhantom »

Yep, I was just about to report the same thing. I even double made sure I was using the right file
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Captain J
 
 
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Re: (Enriched Update) Ashes Afterglow TC

Post by Captain J »

Spoiler:
Last edited by Captain J on Tue Nov 02, 2021 6:12 am, edited 1 time in total.
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Ihavequestions
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Re: (Enriched Update) Ashes Afterglow TC

Post by Ihavequestions »

Vostyok wrote:Many changes have also been going on with Afterglow. Am hoping to overhaul much of the scripts which have been causing problems.
What about the post-Demo music tracks? AFAIK, Primeval has been working on overhauling them. Would you consider waiting for him to finish that work?
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Vostyok
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Re: (Enriched Update) Ashes Afterglow TC

Post by Vostyok »

Ihavequestions wrote:
Vostyok wrote:Many changes have also been going on with Afterglow. Am hoping to overhaul much of the scripts which have been causing problems.
What about the post-Demo music tracks? AFAIK, Primeval has been working on overhauling them. Would you consider waiting for him to finish that work?
Pretty much all of them have been finished. These will be added in next update. Mostly gain raises. Since he is on our discord, I would assume if he had any delays he would say so.
Last edited by Vostyok on Sun Oct 31, 2021 6:09 am, edited 1 time in total.
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Vostyok
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Re: (Enriched Update) Ashes Afterglow TC

Post by Vostyok »

Anthemofgrimm wrote:I was curious if you were ever intending to monetize this? This is an amazing game and I can only see a few things that might need to change to avoid copyright strikes.
At the moment no plans to. It would require another vast overhaul of a lot of stuff. In future, any commercial episodes could be released on steam, say, with full original assets. However, so many people have worked on the original mods that I would feel very uncomfortable with releasing it as a commercial product.

What I may do is bundle them together as a standalone download that can be unpacked and run without any exterior downloads, and keep them as a shareware portion of the series.
Gez
 
 
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Re: (Enriched Update) Ashes Afterglow TC

Post by Gez »

Captain J wrote:
- It's about Doom Engine being weird again, but if you're close to this particular part of this locked Container at Westside, you get a Pistol Ammo without having to unlock it.
You're next to an IDKFA truck, inexplicably getting free ammo seems like a feature to me.
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Captain J
 
 
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Re: (Enriched Update) Ashes Afterglow TC

Post by Captain J »

Love me some cheese but i don't wanna get cheesy every time playing the game. I wanna taste some spicy flavors to it y kno
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Ihavequestions
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Re: (Enriched Update) Ashes Afterglow TC

Post by Ihavequestions »

Vostyok wrote:Pretty much all of them have been finished. These will be added in next update. Mostly gain raises. Since he is on our discord, I would assume if he had any delays he would say so.
Sounds good. Now, will the update break 1.02 savegames?
blakecasimir
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Re: (Enriched Update) Ashes Afterglow TC

Post by blakecasimir »

Vostyok: In my previous reply here I mentioned double doors that used a confusing texture, I can confirm now that it was one of the buildings near the half pipe the player has to jump out of while riding the bike in Escape From Atlanta. Again, because it uses that "broken black glass" texture, it just seems odd that it should be openable when 99% of the rest aren't. It should probably use a different texture imho.

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