Ashes Afterglow TC - closing the vault

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Plasmazippo
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Re: Ashes Afterglow TC - quick update page 111

Post by Plasmazippo »

Ihavequestions wrote: Mon Jan 09, 2023 9:02 pm Trying the 32-bit build of GZDoom (4.7.1) on my old PC build from 2011, I also tried the Ashes Biodome, since it's a very demanding map, and got these artifacts where you can see through walls from within the traincar but not when you step outside at either terminus.

Has anyone else observed such?
First time I see those. Been playing on GZDoom 4.10, so I'll give you a shout when I get to this bit.
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Ihavequestions
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

Right. I tried this on my laptop (RTX GPU), and got the same result, so it seems to be solely an issue with the 32-bit version of GZDoom, not a driver or hardware issue.

Case closed, I guess.
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Unregret
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Re: Ashes Afterglow TC - quick update page 111

Post by Unregret »

I want a quick report about this mod confliction with any allied mods. When you switch between maps; back and forth; allied mobs will duplicate every time you transfer. Nope, this is not a joke; I got a huge army by the end of game.
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Re: Ashes Afterglow TC - quick update page 111

Post by AmissaAnima »

Out of curiosity is any one working on an Fanmade mod for Ashes?
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

Unregret wrote: Thu Jan 19, 2023 9:30 amI want a quick report about this mod confliction with any allied mods. When you switch between maps; back and forth; allied mobs will duplicate every time you transfer. Nope, this is not a joke; I got a huge army by the end of game.
Hey, I'm curious. Can you name some of them? I'd love to try it out.

Had to make a new gang... make 'em stronger than ever... :twisted:
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Re: Ashes Afterglow TC - quick update page 111

Post by Unregret »

Ihavequestions wrote: Wed Feb 01, 2023 1:43 pm
Unregret wrote: Thu Jan 19, 2023 9:30 amI want a quick report about this mod confliction with any allied mods. When you switch between maps; back and forth; allied mobs will duplicate every time you transfer. Nope, this is not a joke; I got a huge army by the end of game.
Hey, I'm curious. Can you name some of them? I'd love to try it out.

Had to make a new gang... make 'em stronger than ever... :twisted:
Here tons of them; viewtopic.php?t=69548
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

Oh, yes! This one even was specifically designed with Ashes in mind. So cool. viewtopic.php?f=43&t=75575.
harperfan7
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Re: Ashes Afterglow TC - quick update page 111

Post by harperfan7 »

Is there a consensus on whether Survival or Apocalypse is harder?
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Re: Ashes Afterglow TC - quick update page 111

Post by AmissaAnima »

harperfan7 wrote: Sat Feb 04, 2023 3:28 am Is there a consensus on whether Survival or Apocalypse is harder?
From what i can gather from my short play session in order to try and figure this out.

Survival = You deal more damage to enemies, But enemies deals increased damage to you as well.

Apocalypse = You deal more damage to enemies, But enemies moves around and attacks you faster as well as deal increased damage towards you,
Also the enemy population is increased much like when you're playing on the Arcade mode difficulty.
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Re: Ashes Afterglow TC - quick update page 111

Post by McMatthew7898 »

AmissaAnima wrote:
> [quote=harperfan7 post_id=1236613 time=1675502884 user_id=37436]
> Is there a consensus on whether Survival or Apocalypse is harder?
> [/quote]
>
> From what i can gather from my short play session in order to try and
> figure this out.
>
> Survival = You deal more damage to enemies, But enemies deals increased
> damage to you as well.
>
> Apocalypse = You deal more damage to enemies, But enemies moves around and
> attacks you faster as well as deal increased damage towards you,
> Also the enemy population is increased much like when you're playing on the
> Arcade mode difficulty.

A good overview but you missed two things.

On survival difficulty you get half ammo from certain ammo pickups

On apocalypse the enemies take less damage than survival.
Survival: cannibals die from 1 heavy crowbar attack, 1 light crowbar attack
Apocalypse: cannibals die from 1 heavy crowbar attack, 2-3 light crowbar attacks


I would say apocalypse is significantly harder. The only upside to apocalypse is you get more ammo from certain pickups and more enemies that drop guns when killed. Thing is you’ll use that ammo faster because there are more enemies with more health. The faster movement and attack also makes them harder to hit and more of a threat to you, encouraging more liberal ammo usage. On top of that you don’t get any extra armor or health pickups to compensate for the more numerous and dangerous enemies.
Last edited by McMatthew7898 on Sat Mar 04, 2023 9:16 pm, edited 4 times in total.
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Ihavequestions
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

McMatthew7898 wrote: Sat Mar 04, 2023 9:09 pmApocalypse: cannibals die from 1 heavy crowbar attack, 2-3 light crowbar attacks
In other words: 2 heavy crowbar attacks. That's how I do it. :lol:
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Re: Ashes Afterglow TC - quick update page 111

Post by McMatthew7898 »

Ihavequestions wrote:
> [quote=McMatthew7898 post_id=1237662 time=1677985742
> user_id=37806]Apocalypse: cannibals die from 1 heavy crowbar attack, 2-3
> light crowbar attacks[/quote]In other words: 2 heavy crowbar attacks.
> That's how I do it. :lol:

I was just using that as an example to demonstrate that enemies take less damage on apocalypse.

I think the game does a good job of balancing the weapons and the main and alternate fire modes. For the crowbar the heavy attack does do a lot more damage, but it has a long wind up and cool down. The way the doom engine works too sometimes it’s better to do more attacks that deal less damage if you want to stun enemies. The pain chance is based on how many hits they receive, not the damage dealt.
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

McMatthew7898 wrote: Sun Mar 12, 2023 5:35 pmThe way the doom engine works too sometimes it’s better to do more attacks that deal less damage if you want to stun enemies. The pain chance is based on how many hits they receive, not the damage dealt.
I know all that, but I haven't found any good use for it with regards to the crowbar (I actually never use the crowbar's main attack mode). I do make use of the stun effect with the piledriver, though.
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Re: Ashes Afterglow TC - quick update page 111

Post by McMatthew7898 »

The crowbar’s main attack will almost completely stun lock a cannibal. It’s safer than trying to time heavy attacks

The jackhammer is generally better, but it has limited ammo and you don’t start with it. The crowbar does have some small advantages, you can use the lamp with it, it makes little noise, and the range might be a little longer.
Last edited by McMatthew7898 on Tue Mar 14, 2023 3:40 pm, edited 1 time in total.
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Ihavequestions
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

McMatthew7898 wrote: Tue Mar 14, 2023 3:29 pmThe crowbar’s main attack will almost completely stun lock a cannibal.
And then what? Apart from the fact that you can still be hit back.
It’s safer than trying to time heavy attacks
Not in my experience. But having a cancel option for the heavy attacks would be helpful in timing them.

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