To build Rapture in the GZDoom Engine! Insanity.
But where else could I waste all this free time in the clutching hands of the quarantine?
Where else could I build a mod that could run on a phone, even if it's really hard to control?
It was not impossible to build Rapture with the GZDoom Engine.
It was impossible to build it anywhere else...
Well, perhaps also in Minecraft...
yeah, maybe Minecraft.
So I give you.. RAPTURE!
So yeah, great but... what is this all about:
Update:
The Mod's date has been changed to March,1959.
My main reason for this is that according to Rapture's Timeline, Big Daddies & Little Sisters
where only introduced to the city at the start of that year.
https://bioshock.fandom.com/wiki/Rapture_Timeline#1959
There's no point in having a Bioshock Mod without such iconic characters, therefore the date was moved.
Now you are a citizen caught up in the middle of Rapture's civil war, trying to decide if you side with Ryan, join Atlas or try to escape and leave the city.
The Map is already an open world Hub, where you can visit several locations that are mentioned or referenced in game but never
explored, plus some new ones. The Palmetto Building, Happy Noodle Restaurant, etc.
Multiple endings are planned (with at least four that I'm sure I can pull off...)
I want to thank everyone that contacted me regarding the project,
As well as all the forum users I bothered with this nonsense, the general response has been amazing and way better than I hoped.
Also cosider this an invite for anyone that wants to join in and contribute.
-= Screenshots =-
If you want to see more screenshots:
https://www.deviantart.com/akumafer/gal ... 21593/mods
-= Extra Details =-
- I'm using no 3D models or Voxels.
- No Labels (I love the GZDoom engine, but hate the way those things work)
- The TV Screens cycle ads randomly (Thanks to GZDoom's Magic)
- Dynamic Lights, Brightmaps, materials, etc are all implemented.
- It even runs on my phone (a mid to low range, "Samsung A50") so it's not very demanding.
The amazing restored artwork was created by: Spetit5
https://www.deviantart.com/spetit05/gal ... ck-project
I contacted the artist and he allowed me to include the posters!
All advice is welcomed,
Thanks.
Map 02 Video (August 3rd, 2020)
Map 03 Video (November 24th, 2020) I'll try and post progress updates more often.
Enemies Showcase (February 27th, 2021) All enemies were created by "Cherno" who I can't thank enough for making this crazy idea a viable one.
"Splicers Mambo" (Yeah, I know... I know
Progress showcase (June 29th, 2022)
The Voices of Rapture (August 12, 2023)
Snippet Extravaganza (November 15, 2024)


