So, more models per actor: Possible, impossible, unfeasable, unneeded?

Moderator: GZDoom Developers
No really, why? Merge all, ALL, "accessories" into one model, animate it and then use it with specific texture which would drawn only over specific "trinket" like "weapon_1", "hair_4", "eyes_18", etc. I mean, provide texture only for surfaces you really want to see on this model. But it will increase archive size because of textures, amount of which for such approach will rise up in geometric progression.Cherno wrote:"Why don't you just combine them into one model?"
How helpful do you really think this post is? Both you and he gave reasons why this is unfeasable and would increase the amount of work, where Cherno gave a very good reason why the idea presented in the suggestion instead would be better.Apeirogon wrote:No really, why? Merge all, ALL, "accessories" into one model, animate it and then use it with specific texture which would drawn only over specific "trinket" like "weapon_1", "hair_4", "eyes_18", etc. I mean, provide texture only for surfaces you really want to see on this model. But it will increase archive size because of textures, amount of which for such approach will rise up in geometric progression.Cherno wrote:"Why don't you just combine them into one model?"