So if I get that right, the underlying problem is otherwise not fixable then, without reworking some things in CON itself maybe?Graf Zahl wrote:What we have here is a classic case of sloppy design. The lackluster syntax of actor animations in CON apparently led to some errors which this hack was supposed to patch over.
And my refactoring of the texture code just revealed its existence. The hack is still there but it now does a check for texture validity that is compatible with the backend.
[35471ce] Enemies can flicker
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Re: [35471ce] Enemies can flicker
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Re: [35471ce] Enemies can flicker
In this case the defined animation sequence goes one frame further than the defined sprites. Without the hack you'd see the empty sprite being drawn.