Tried making a 3D Floor...

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gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Tried making a 3D Floor...

Post by gman829 »

So I tried making a 3D Floor in UDMF format, but the only problem is, I can't walk under it. I tried raising the floor and ceiling of a dummy sector, but that didnt work either. I gave both sectors the same tag. I tried following 2 different tutorials, still nothing. What do I need to do so I can walk under it?
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Both sectors
Both sectors
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Kappes Buur
 
 
Posts: 4116
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
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Re: Tried making a 3D Floor...

Post by Kappes Buur »

The control sector sets the floor/ceiling heights of the 3D floor, as well as the textures.
The action special then renders the 3D floor in the game.

Concerning the tags:
The sector in the game has the same tag as the linedef action special of the control sector, in this case tag 1.

[imgur]https://i.imgur.com/4krbcN8[/imgur]

[imgur]https://i.imgur.com/prc5LlH[/imgur]

[imgur]https://i.imgur.com/DfmGXoY[/imgur]
Attachments
u3d_floor.7z
3D floor example
(3.73 KiB) Downloaded 28 times
gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Re: Tried making a 3D Floor...

Post by gman829 »

How do I set the "linedef action special?" And is this what allows me to walk under it?
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Kappes Buur
 
 
Posts: 4116
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Tried making a 3D Floor...

Post by Kappes Buur »

gman829 wrote:How do I set the "linedef action special?" And is this what allows me to walk under it?
I know that learning something new does not come easily, but these two questions show me that you haven't done any kind of research into making a map for UDMF other than laying down some sectors. And to boot, you cannot be bothered to take a look at the simple example pwad offered or taking a close look at the screenshots.

Look up some Youtube videos about 'GZDoom 3D floor tutorial' and read the ZDoomWiki to learn about linedef action specials.

If you cannot make sense of this after having done some research, then come back and ask specific questions.

[edit]
On second thought, to demonstrate more on the use of 3D floors, I have broken down each section into separate sectors. Maybe this will show you how the action special 160 can be used to spruce up, sort of, a map.

[imgur]https://i.imgur.com/0mh8flN[/imgur]

[imgur]https://i.imgur.com/i2ZtMhi[/imgur]

By the way, the slopes were done with the Visual Slope Mode, which is now part of UDB.
Attachments
u3d_floor_example2.7z
example pwad 2
(46.1 KiB) Downloaded 33 times
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