Prince of Persia for HeXen/Heretic

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neoworm
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Prince of Persia for HeXen/Heretic

Post by neoworm »

Image

I've been spending last two weeks of quarantine making textures, sprites and models that mimick old Prince of Persia game in GZDooM engine. Just for fun and just so I can actually do something interesting. But I think it could actually become a full fledged mod in the end. Problem being that I really don't know how to make many things in it actually work. So I am posting what I've made so far for anybody to adopt it and make it work. I will gladly provide additional textures and sprites but me trying to code things will take ages and probably just make me move onto something else.

- Tileset for whole Dungeon part of Prince of Persia 1 is almost complete. Only a window texture is missing. All textures are made by me from scratch.
- Chompers have defined animation but no functionality
- Gates have no functionality
- Rudimentary falling floor tiles with shaking animation and shattered state. 64x64 and 128x128. The 64x128 is kinda tricky because ZDooM can't handle non square actors. I am thinking about some kind of dummy actor that will act like the second part of the tile.
- Pressure plates as a models with 2 frame animation - pressed and non pressed. Currently unnused.
- I adapted Dodopol's ledge climbing script for HeXen and Heretic, tweaked some values to make player able to climb the walls like in Prince of Persia. And now with some finesse it's possible to climb even to the tile directly above you. Major bug is that you can hold onto ceiling and you can't climb actor tiles. I have no idea how to fix those.
- 2 potion sprites made from scratch
- There are no sounds

https://www.mediafire.com/file/we6a7qn9 ... P.zip/file
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Tormentor667
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Re: Prince of Persia for HeXen/Heretic

Post by Tormentor667 »

Wow... I saw this somewhere else already and I think this could be pretty amazing :) looking forward to this!
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Cherno
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Re: Prince of Persia for HeXen/Heretic

Post by Cherno »

Cool project. I would say that ZScript is needed for all the functionality you want. Join the ZDoom discord if you wish to ask specific question, I'll be glad to help.
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Ferretmanjcdenton
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Re: Prince of Persia for HeXen/Heretic

Post by Ferretmanjcdenton »

Tormentor667 wrote:Wow... I saw this somewhere else already and I think this could be pretty amazing :) looking forward to this!

Me too ..that looks amazing
Please continue that
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UnknDoomer
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Re: Prince of Persia for HeXen/Heretic

Post by UnknDoomer »

Nice idea. I suppose some jumping/parkour stuff will be required here.
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Redneckerz
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Re: Prince of Persia for HeXen/Heretic

Post by Redneckerz »

As long as you can push/stab enemies and the fat man on level 5/6 in the spikes then its golden. That stuff never gets old.
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AschTheConjurer
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Re: Prince of Persia for HeXen/Heretic

Post by AschTheConjurer »

Even if all the parts of this don't have functionality, I'm always happy to see resource packs and stuff coming out. There's a lot to be said for things like TreasureTech and Golden Souls that come out with heaps of unique assets, but I feel like we need more OTEXes and other things that are just big packs of themed resources to help get people inspired that anyone can use. Even just talking about makes me itchy to grab a Voxel editor and pump out some packs of objects for people who want voxels for item pickups and clutter and such for their mods
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neoworm
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Re: Prince of Persia for HeXen/Heretic

Post by neoworm »

If I want to do this, I should do it properly. So I fired up blender once again.
Image
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Enjay
 
 
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Re: Prince of Persia for HeXen/Heretic

Post by Enjay »

neoworm wrote:If I want to do this, I should do it properly. So I fired up blender once again.
If you're going to do it properly, you need to video your brother and rotoscope the footage to create your character animations. ;)

Seriously though, neat looking model. :)
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Redneckerz
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Re: Prince of Persia for HeXen/Heretic

Post by Redneckerz »

Enjay wrote:
neoworm wrote:If I want to do this, I should do it properly. So I fired up blender once again.
If you're going to do it properly, you need to video your brother and rotoscope the footage to create your character animations. ;)

Seriously though, neat looking model. :)
On that note, a few years ago i created a PDF of Jordan Mechner's development diary that he posted in several parts on his website. It was a lengthy process, but i felt it was easier to read as if it were a book.

If possible, i can throw up a link. Its just stitched-together blog entries.
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SamVision
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Re: Prince of Persia for HeXen/Heretic

Post by SamVision »

Would love to see a shamshir HUD sprite.
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neoworm
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Re: Prince of Persia for HeXen/Heretic

Post by neoworm »

Image
Progress. I've done unwrap, but I may change the vest a little bit more and add some sculpting to the trousers and turban.
SamVision wrote:Would love to see a shamshir HUD sprite.
I will probably use this middle one.
Image
Redneckerz wrote:On that note, a few years ago i created a PDF of Jordan Mechner's development diary that he posted in several parts on his website. It was a lengthy process, but i felt it was easier to read as if it were a book.

If possible, i can throw up a link. Its just stitched-together blog entries.
I read some parts and I would be interested in having it all in one place.
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Nmn
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Re: Prince of Persia for HeXen/Heretic

Post by Nmn »

Looking better and better there Neo! I'll keep an eye on this project, this is gon' be fantastic!
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Jack in the Nox
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Re: Prince of Persia for HeXen/Heretic

Post by Jack in the Nox »

This works for Heretic beautifully!
Thanks!
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