[0.5.0] [Duke] Duke splash screen corruption

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sinisterseed
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[0.5.0] [Duke] Duke splash screen corruption

Post by sinisterseed »

Seems the issues with the intros are back with a vengeance, but only in Duke as far as I can tell - Blood and SW are fine.

This is how the Duke splash screen looks like in 0.5.0.
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Graf Zahl
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Re: [0.5.0] [Duke] Duke splash screen corruption

Post by Graf Zahl »

I really need to do something about the palette hackery in these games. Using a global variable for determining which palette to use is a constant source of irritations and problems because the backend is no longer synchronous.
Too bad that this would mean a major bit of refactoring and possibly scripting trouble with the EDiuke frontend...
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sinisterseed
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Re: [0.5.0] [Duke] Duke splash screen corruption

Post by sinisterseed »

Well, it doesn't look like it's fixable without a refactor tbh. It just keeps coming back, doomed to never be fully fixed, so I suppose it's time to bite the bullet. Hopefully it won't cripple something else in Duke.

The corruption actually extends to end level screens as well now.
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Graf Zahl
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Re: [0.5.0] [Duke] Duke splash screen corruption

Post by Graf Zahl »

Fixed. For some reason these colors got a brightmap set.
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