I believe this was the room in question: https://i.postimg.cc/2SWjb5p4/Blood-0000.png
I've not been able to reproduce the disappearing window shades depending on angle. Maybe I'm doing it wrong.
[0.4.5] [Blood] Some textures flicker
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Re: [0.4.5] [Blood] Some textures flicker
Here's what I looks like on my end. Notice how the right most window is in front of the shades.
https://imgur.com/zfRG9t4
https://imgur.com/zfRG9t4
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Re: [0.4.5] [Blood] Some textures flicker
I see.
The problem there is that the window's texture draws before the drapery. Fascinating, I didn't see that in my testing. Gonna try it again and cross-check it, maybe it's a mapping oversight.
The problem there is that the window's texture draws before the drapery. Fascinating, I didn't see that in my testing. Gonna try it again and cross-check it, maybe it's a mapping oversight.
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Re: [0.4.5] [Blood] Some textures flicker
That looks like a bad sorting algorithm. That code really doesn't look that great and can cause glitches if things are too close together.
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Re: [0.4.5] [Blood] Some textures flicker
I see it now, so confirmed indeed.
It seems to depend on distance more than anything, I can see it from afar, but it corrects itself when I get close.
This is unique to us as well, as it is not present in GDX.
https://i.postimg.cc/zzjVCpv3/Blood-0000.png
https://i.postimg.cc/v8ZD39xh/Blood-0001.png
It seems to depend on distance more than anything, I can see it from afar, but it corrects itself when I get close.
This is unique to us as well, as it is not present in GDX.
https://i.postimg.cc/zzjVCpv3/Blood-0000.png
https://i.postimg.cc/v8ZD39xh/Blood-0001.png