Maybe a case of “we've always done it that way”?Graf Zahl wrote:(…) for unknown reasons!
[0.4.5] [Blood] Some textures flicker
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Re: [0.4.5] [Blood] Some textures flicker
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Re: [0.4.5] [Blood] Some textures flicker
AFAIK Build's software render doesn't use depth buffer at all so it doesn't have this glitch, right? (But has another glitches for this reason)
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Re: [0.4.5] [Blood] Some textures flicker
Precisely. But it's a software renderer!
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Re: [0.4.5] [Blood] Some textures flicker
Is it possible to not use depth buffer in Polymost too and to do sorting the way Software does?
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Re: [0.4.5] [Blood] Some textures flicker
No, that won't work. And even if it was you could forget about any kind of advanced effect.
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Re: [0.4.5] [Blood] Some textures flicker
... they've gone backwards? Why?Graf Zahl wrote:I'm already using that - the problem lies elsewhere. IIRC Build works by rotating the wall sprite into the proper orientation with its crude fixed point trig functions and those are wayyy to imprecise. But it's hard to change because too much math is done in fixed point instead of converting to float as soon as possible and use higher precision math. Last year some already existing float math was even converted back to fixed point for unknown reasons!
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Re: [0.4.5] [Blood] Some textures flicker
Don't ask me. The comment came without any explanation.
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Re: [0.4.5] [Blood] Some textures flicker
Someone went to far copying the style of the original code...Graf Zahl wrote:Don't ask me. The comment came without any explanation.
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Re: [0.4.5] [Blood] Some textures flicker
To the OP, any chance you could validate whether this issue still occurs for you on the current master? There's been significant backend changes since this was first reported.
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Re: [0.4.5] [Blood] Some textures flicker
The texture flickering is a core problem of how Polymost sets up attached wall sprites. To fully resolve this these need to be done differently, but that requires a true 3D renderer which Polymost isn't.
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Re: [0.4.5] [Blood] Some textures flicker
Ahh yep, no problems thanks for reminding me
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Re: [0.4.5] [Blood] Some textures flicker
May not be fully fixed for sure, but the backend changes definitely improved this, magically or otherwise.
I've not had flickering wallsprites since.
I've not had flickering wallsprites since.
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Re: [0.4.5] [Blood] Some textures flicker
blood has some voxels that flicker, but that is the voxel itself that is of low quality.
About half the voxels in shadow warrior and blood are.... not of a particular high quality.
About half the voxels in shadow warrior and blood are.... not of a particular high quality.
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Re: [0.4.5] [Blood] Some textures flicker
It still happens in different spots. For example in the cultist room in Blood E1M3 the window shades disappear at some some angles. Similarly in Shadow Warrior Level 2: Zilla Construction the button on the side of the toilet disappears depending on the angle.
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Re: [0.4.5] [Blood] Some textures flicker
This is unrelated I think.markanini wrote:Similarly in Shadow Warrior Level 2: Zilla Construction the button on the side of the toilet disappears depending on the angle.
I've noticed key panels do this as well depending on angle and position, so I think this is really just Polymost being Polymost. The original flickering issues are surely gone now. I'll see what happens on that map in Blood, don't recall seeing anything like this.