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[duke3d in rednukem, master] Kill counter is broken
Posted: Wed Feb 12, 2020 3:17 pm
by Manuel-K
Currently (compiled at commit f2b98f9abc80efc8932acf54d80e8470db2169c5) the kill counter in duke 3d using rednukem stays at 0. Both the optional display during gameplay and at the end of level statistics screen are affected.
Re: [duke3d in rednukem, master] Kill counter is broken
Posted: Wed Feb 12, 2020 3:59 pm
by Graf Zahl
Fixed - and forwarded as PR to NBlood repo.
Re: [duke3d in rednukem, master] Kill counter is broken
Posted: Wed Feb 12, 2020 4:03 pm
by Manuel-K
Re: [duke3d in rednukem, master] Kill counter is broken
Posted: Wed Feb 12, 2020 4:12 pm
by Graf Zahl
No, we must have had a close miss, when I posted the PR his wasn't there yet.
Nice coincidence.