[0.4.2][Duke3D] Too high enemy count

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sinisterseed
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Re: [0.4.2][Duke3D] Too high enemy count

Post by sinisterseed »

Gez wrote:There are lots of oddities with the enemy counter, I've often seen it lower than the actual enemy count. I guess it's because some enemies are dynamically spawned when you move to a sector or when a babe is killed.
Same here, which is why I never reported it.

On many maps enemies appear to spawn after certain points, and especially if you kill the girls. I've had many occasions where I killed everything in the level only to run into more enemies later and the counter to increase. It doesn't update dynamically, and that would be another issue. Say, you killed 69 enemies, and the 70th spawns near the end. It updates only after that freshly spawned enemy is killed. What a stupid thing.
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Graf Zahl
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Re: [0.4.2][Duke3D] Too high enemy count

Post by Graf Zahl »

Correction: Some enemy spawns increment the counter, but clearly not all. As a statistics tool it is relatively worthless.
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sinisterseed
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Re: [0.4.2][Duke3D] Too high enemy count

Post by sinisterseed »

Hence my point that it'd probably better to just build another counter that actually does its job, since fixing the existing one doesn't seem to be worth it.
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Re: [0.4.2][Duke3D] Too high enemy count

Post by Graf Zahl »

That other counter would have the same problem then. If the current one does not get incremented in all needed places, how are we supposed to find those places?
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Re: [0.4.2][Duke3D] Too high enemy count

Post by sinisterseed »

Good question.

I noticed that the behavior of World Tour's counter was slightly different, we could've maybe used that for reference, if it had a source release...

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