It'd really be more helpful if you just linked to the relevant data when you post a report. Searching for this stuff really costs me time I cannot use to fix bugs.

Moderator: Raze Developers
But it's literally in the title...Graf Zahl wrote:What map is this and how can I get to the tank?
It'd really be more helpful if you just linked to the relevant data when you post a report. Searching for this stuff really costs me time I cannot use to fix bugs.
https://cdn.discordapp.com/attachments/ ... tank.dsaveGraf Zahl wrote:What map is this and how can I get to the tank?
It'd really be more helpful if you just linked to the relevant data when you post a report. Searching for this stuff really costs me time I cannot use to fix bugs.
Now a second immediate issue regarding this bug - does that code affect all repairable armed machines in the game?Manuel-K wrote:The following line does the damage that destroys the tank if you shoot anywhere: https://github.com/coelckers/Raze/blob/ ... .cpp#L6917
It's in level 4 of the full sw campaing after the third key door. The save file is too big to attach to a post.
I haven't found anything suspicious as well, although I only compared Raze and Redux. I don't have a debugging environment for Redux set up at the moment…Graf Zahl wrote:Now what? That block of code is exactly the same for Raze, SWP and SWR. SopDamage is the same and SopCheckKill also. I simply cannot see what's different here so I rather suspect a difference in the general movement logic being at fault. Maybe that extensive overhaul for EDuke last year?
Gotta have to test with the old collision code instead.
Well, it's only on changed file, so the recompile was very quick.Graf Zahl wrote:So quick? I am just uploading the new release.
But thanks for confirming, neither did I, except when I deliberately shot the ground.