
Thinking in the context as a gameplay option toggle (that maybe defaults on when a 1.3D GRP is detected)
Moderator: Raze Developers
I have not tested it, but it should be this:Graf Zahl wrote:Do you have code to enable this thing or an idea where the check is that prevents this?
Code: Select all
if (TEST_SYNC_KEY(playerBits, SK_QUICK_KICK) && pPlayer->quick_kick == 0)
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != KNEE_WEAPON || pPlayer->kickback_pic == 0)
{
if (VM_OnEvent(EVENT_QUICKKICK,g_player[playerNum].ps->i,playerNum) == 0)
{
pPlayer->quick_kick = 14;
if (pPlayer->fta == 0 || pPlayer->ftq == 80)
P_DoQuote(QUOTE_MIGHTY_FOOT,pPlayer);
}
}
Code: Select all
|| ((moveFlags & pkicking)
&& (vm.pPlayer->quick_kick > 0
|| (PWEAPON(vm.playerNum, vm.pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON && vm.pPlayer->kickback_pic > 0)))
Code: Select all
case KNEE_WEAPON:
if (pPlayer->quick_kick == 0)
{
(*weaponFrame) = 1;
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
}
break;
That video should have come with a maturity warning, just saying.wildweasel wrote:With some effort, it was even possible to kick with THREE legs.
Rachael wrote:That video should have come with a maturity warning, just saying.wildweasel wrote:With some effort, it was even possible to kick with THREE legs.
.... Now i understand why Dick Kickem exists.wildweasel wrote:With some effort, it was even possible to kick with THREE legs.