Another repost but that's okay .
Basically, the scaling of the titles in the option menus in particular isn't great currently. This usually results in the text going beyond the < > symbols of the graphic panel its placed on, which is aesthetically unpleasant, and it can sometimes result in it being cutoff as well, especially visible in the case of the first key configuration submenu (in 1920x1080).
Certainly, the results vary depending on the resolution (and probably scaling mode used too), but the key point is, the scaling of the menu titles needs some refinement in SW.
[0.4.1] [SW] Menu titles cutoff
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Re: [0.4.1] [SW] Menu titles cutoff
I cannot do much here unless I redo the entire text printing code for all games. And this is a low priority task - it's merely visually suboptimal right now, not non-functional.
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Re: [0.4.1] [SW] Menu titles cutoff
Agreed, no one's gonna die over this, so for the time being it gets the job done.
I just did my job to report this as something that needs improvement .
I just did my job to report this as something that needs improvement .
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Re: [0.4.1] [SW] Menu titles cutoff
Addressed by squashing oversized text into the available space. It may not look perfect but it gets the job done.