[Duke Nukem 3D/Blood/Powerslave/SW] Upscale Packs

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mjr4077au
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Re: [Duke Nukem 3D/Blood/Powerslave/Shadow Warrio] Upscale P

Post by mjr4077au »

It didn't the other day when I tried. Just tested again and same result.
Duke91
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Re: [Duke Nukem 3D/Blood/Powerslave/Shadow Warrio] Upscale P

Post by Duke91 »

Just downloaded the temporary fix for shadow warrior and it worked, hope you guys find a way to make the upscaled ones work as it should. Found about Raze a few days ago and it already became my favorite for build games, for being based off gzdoom and have full xinput support compared to other source ports. Hope you guys keep improving it.
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Phredreeke
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Re: [Duke Nukem 3D/Blood/Powerslave/Shadow Warrio] Upscale P

Post by Phredreeke »

I've released a new version of the Duke upscale pack

https://www.moddb.com/games/duke-nukem- ... le-pack-13

* Liztroop has fullbright eyes
* Pigcop tank was updated
* Faces updated on babes
* Dev pictures in Faces of Death and Pigsty have been upscaled using vintage photos as reference
* First person weapon sprites have generally cleaner palette swaps
* DEFs added for indexed hightile support
* DN64 style liztroop added to Life's a Beach
* The beach babes have had their blue sunglasses recolored grey
* Nuclear Winter has been fixed to load images from the correct folder
* The elves have been given new faces.
* Several tiles have been given new holiday themed versions in NW
* This list is not comprehensive, there's been additional changes besides these

Contributors: Tea Monster, Dzierzan, Cianez
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Phredreeke
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Re: [Duke Nukem 3D/Blood/Powerslave/Shadow Warrio] Upscale P

Post by Phredreeke »

A few weeks ago I released the Enhanced Resource Pack, which merged the upscale pack (only for base game ATM) with the voxel pack, Fox's skyboxes, Brandon Blume's SC-55 recordings and the HQ sounds ripped from the Playstation port. This pack was so far only playable on a specific build of EDuke32 due to its reliance on indexed hightiles

https://www.moddb.com/mods/enhanced-res ... e-nukem-3d
Spoiler:
Edit: Repackaged version available here https://www.moddb.com/mods/enhanced-res ... nloadsform
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Phredreeke
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Re: [Duke Nukem 3D/Blood/Powerslave/SW] Upscale Packs

Post by Phredreeke »

I put out a new version of the Shadow Warrior Upscale Pack https://www.moddb.com/games/shadow-warr ... e-pack-v11

The most significant change is improved usability with Raze through filter folders and the inclusion of skyboxes
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mjr4077au
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Re: [Duke Nukem 3D/Blood/Powerslave/SW] Upscale Packs

Post by mjr4077au »

Thanks for all your continued work on these excellent packs 😁
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Phredreeke
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Re: [Duke Nukem 3D/Blood/Powerslave/SW] Upscale Packs

Post by Phredreeke »

Blood Upscale Pack v2.1 is out now

As with the Duke ERP it utilises indexed hightiles. It combines the previous sprite upscales with SmoothBlood and mostly new world textures.

Note:Do not attempt to run the ZIP file as is by dropping it on Raze. There are separate ZIP files inside that you would load. This is so you can easily choose whether to use SmoothBlood or not.
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Phredreeke
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Re: [Duke Nukem 3D/Blood/Powerslave/SW] Upscale Packs

Post by Phredreeke »

I've updated Powerslave Upscale Pack to include upscaled textures https://www.moddb.com/games/powerslave/ ... e-pack-v12

Here's a sendspace link until moddb authorized the upload https://www.sendspace.com/file/ond1de
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