[0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

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markanini
Posts: 215
Joined: Sat Jan 18, 2020 6:10 am

[0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

Post by markanini »

Especially noticeable on chicks in Duke Caribbean.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

Post by Graf Zahl »

Hm, looks like I guessed the pitch factor wrong. Do you have any specific spot where some chicks are underwater and this can be tested?
markanini
Posts: 215
Joined: Sat Jan 18, 2020 6:10 am

Re: [0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

Post by markanini »

Graf Zahl wrote:Hm, looks like I guessed the pitch factor wrong. Do you have any specific spot where some chicks are underwater and this can be tested?
I made a save file from that point. https://www.dropbox.com/s/o9p9573r35ryc ... dsave?dl=0
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

Post by Graf Zahl »

Thanks. I'll have a look tomorrow.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

Post by Graf Zahl »

I can hear a difference but to me it sounds lower in EDuke.
Furthermore, this is way too subtle for my hearing so I cannot fix it. I am putting this on hold if something is to be done here, it needs input by someone who can make a better judgement about what needs to be changed.
markanini
Posts: 215
Joined: Sat Jan 18, 2020 6:10 am

Re: [0.3.4-11-g5d8f00814] [Duke 3D] Underwater pitch too low

Post by markanini »

I compared again, this time using the Babe Land level. Raze, Rednukem and World Tour sounds the same pitch wise. I must have had a false memory, feel free to close this report.

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