Raze - An Introduction

Manuel-K
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Re: Raze - An Introduction

Post by Manuel-K »

It seems that Blood's save system is fixed, but more testing would probably a good idea.
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Phredreeke
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Re: Raze - An Introduction

Post by Phredreeke »

Got a question in regard to 32-bit support. I know the released builds are 64-bit but will it build from source for 32-bit systems?

(want to know for the Blood wiki)
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Rachael
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Re: Raze - An Introduction

Post by Rachael »

For now - yes - but 32-bit support isn't checked frequently, and may break.

Basically, 32-bit is unsupported, but working, most of the time, and someone can always @ me in Discord to request a 32-bit build. (No one ever really does because hardly anyone uses 32-bit anymore)
_mental_
 
 
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Re: Raze - An Introduction

Post by _mental_ »

32-bit version for Windows is built on every push to GitHub repository. I don't think that somebody is using it though.
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Phredreeke
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Re: Raze - An Introduction

Post by Phredreeke »

Given that Win XP isn't supported I think that's most of the remaining 32-bit userbase out of the picture anyway. Thanks for clarifying.
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Graf Zahl
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Re: Raze - An Introduction

Post by Graf Zahl »

Actually, with GZDoom XP was merely 10% of 32 bit users before support for XP was dropped. But I'd think by now 32 bit user share has dropped even more. Last summer's survey had it at 1.6%.
But the writing is on the wall - it's a dying platform not worth investing time in anymore. With GZDoom I am waiting until the numbers from the coming summer's survey - if it drops below 0.5% I'm going to pull the plug for good.
markanini
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Re: Raze - An Introduction

Post by markanini »

Retracted.
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Rachael
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Re: Raze - An Introduction

Post by Rachael »

By the way I think it's worth pointing out, NAM and WW2GI will both go to the RedNukem module if Duke 1.5 compatibility mode is enabled. The only EDuke32 game that will not is Ion Fury, since it actually requires the EDuke32 extensions and will not work without them.

Probably should also add to the post that to way to activate the RedNukem module or EDuke32 module is to pass the "-duke_compatibility_15 <1/0>" switch to the command line.
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Gothic
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Re: Raze - An Introduction

Post by Gothic »

What files does Raze read to detect each game?
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Graf Zahl
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Re: Raze - An Introduction

Post by Graf Zahl »

Generally the main GRP file. For Blood it uses Blood.rff. The files are detected based on content, it uses CRC checksums to identify the different files.
bLUEbYTE
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Re: Raze - An Introduction

Post by bLUEbYTE »

Kinsie wrote: [*]Controller support is included, using the existing ZDoom controller code
As a controller-only couch gamer, this makes me smile knowing how well xinput controller support works in GZDoom. It is the most responsive game that I've ever played (in terms of perceived input latency). Makes a huge difference and a big part of why it feels as good as it does IMO.

Thanks to dev team for the effort. It will be a blast to play these other classic FPS games.
Artman2004
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Re: Raze - An Introduction

Post by Artman2004 »

Is On Unit Whole Blood the only supported version of Blood?
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wildweasel
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Re: Raze - An Introduction

Post by wildweasel »

Artman2004 wrote:Is On Unit Whole Blood the only supported version of Blood?
If I remember right, the same data files are in Fresh Supply, so those should work too. If NBlood supported your version of Blood, Raze should too. It's all from upstream.
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Graf Zahl
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Re: Raze - An Introduction

Post by Graf Zahl »

Actually, not quite. NBlood never verifies the resources, it just looks for a blood.ini file. Raze as a multi-game port cannot do that, it needs to check blood.rff. But the only version I have is the extended version containing episode 6. So if someone got the original release with only 4 episodes it won't be recognized - I'd need the CRC32 checksum for that file to add support.
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wildweasel
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Re: Raze - An Introduction

Post by wildweasel »

Graf Zahl wrote:Actually, not quite. NBlood never verifies the resources, it just looks for a blood.ini file. Raze as a multi-game port cannot do that, it needs to check blood.rff. But the only version I have is the extended version containing episode 6. So if someone got the original release with only 4 episodes it won't be recognized - I'd need the CRC32 checksum for that file to add support.
I have an original 2 disc release on my shelf at home - if I can remember to check it, I will try and get you some checksums when I get home tonight.

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