GZDoom 4.3.3 released
Moderator: GZDoom Developers
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Re: GZDoom 4.3.3 released
Considering it's a bloated mess that requires a security update every 2 minutes, I don't blame him.
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Re: GZDoom 4.3.3 released
Now with ARM support!
I know that this release is a bit old, but I updated the Flatpak Manifest to support ARM and Aarch64. If you're one of those illusive persons with a Linux based ARM device, you can now use GZDoom on that as well. There are a few caveats.
- Not all distributions ship all the right OpenGL drivers. If you get a "libGL error: failed to load driver" error, you'll need to check for updates and/or reconsider your distro-choice.
- Not all hardware is powerful enough to actually run GZDoom. The Pinebook Pro (my Dev rig) is stuck at a very steady 3 fps in map01.
Still interested? Get it here:
https://flathub.org/apps/details/org.zdoom.GZDoom
I know that this release is a bit old, but I updated the Flatpak Manifest to support ARM and Aarch64. If you're one of those illusive persons with a Linux based ARM device, you can now use GZDoom on that as well. There are a few caveats.
- Not all distributions ship all the right OpenGL drivers. If you get a "libGL error: failed to load driver" error, you'll need to check for updates and/or reconsider your distro-choice.
- Not all hardware is powerful enough to actually run GZDoom. The Pinebook Pro (my Dev rig) is stuck at a very steady 3 fps in map01.
Still interested? Get it here:
https://flathub.org/apps/details/org.zdoom.GZDoom
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Re: GZDoom 4.3.3 released
I noticed that FluidSynth is not very good at handling some of the soundtracks from the classic Doom. This is especially noticeable in TNT - Level 2. Microsoft MIDI option handles this task perfectly 

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Re: GZDoom 4.3.3 released
For Fluidsynth, start by going in its advanced options and making sure chorus and echo are off. It sounds so much better without.
You may also try to change the soundfont used. The default soundfont GZDoom comes with is pretty good most of the times, but it's a compromise between filesize and quality. There are some tracks where it's awful, so bad that it was thought to be a bug.
You may also try to change the soundfont used. The default soundfont GZDoom comes with is pretty good most of the times, but it's a compromise between filesize and quality. There are some tracks where it's awful, so bad that it was thought to be a bug.
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Re: GZDoom 4.3.3 released
Where is soundfont located? I figured out the rest of the things 

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Re: GZDoom 4.3.3 released
By default, it's in a soundfont subfolder of where you've installed GZDoom. AFAIK just install more soundfonts in there to get the ability to choose them. I recommend looking for SC55 soundfonts; Patch93 and Grieferius have made some that are generally well-regarded.
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Re: GZDoom 4.3.3 released
I tried VirtualMIDISynth and it doesn’t work for me
Will new soundfonts be added in future versions of GZDoom and will the ability to remove unnecessary soundfonts be added in the future?

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Re: GZDoom 4.3.3 released
No, the feature is designed so that you can just copy any sound fonts of your choice into that folder and they will be listed - and for removal the same applies.
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Re: GZDoom 4.3.3 released
I tried installing SC-55.sfpack (even changing the format to sf2) in the Soundfonts folder. Nothing helped 

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Re: GZDoom 4.3.3 released
Did you unpack it, or just rename it?Kamil wrote:I tried installing SC-55.sfpack (even changing the format to sf2) in the Soundfonts folder. Nothing helped
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Re: GZDoom 4.3.3 released
Unpacked and renamed
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Re: GZDoom 4.3.3 released
I noticed that GZDoom often swears on RAM. However, in LZDoom I did not see such a problem.
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Re: GZDoom 4.4.0 released
@Graf Zahl
You accidentally posted the 4.4.0 notes in the 4.3.3 topic. For archive purposes, perhaps better to make a new topic
You accidentally posted the 4.4.0 notes in the 4.3.3 topic. For archive purposes, perhaps better to make a new topic
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- Lead GZDoom+Raze Developer
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Re: GZDoom 4.4.0 released
It was an accident. I had both theads open and pasted into the wrong window. Waiting for a mod to sort it out. I cannot do it myself.
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Re: GZDoom 4.4.0 released
O well, shit happens. I'll move ahead and prepare the Linux and ARM builds. I'll check back later when the release notes are worked out