Treasure Tech (NEW 1.2 RELEASE!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Treasure Tech (Released)
TREASURE TECH HAS RELEASED! Please notify me if you have any bug issues! Remember to use the latest GZDOOM, and to not run it with custom monsters or gore mods or anything like that! Might cause some big problems!
After two years of working on this, I'm so happy to release it to the public. I hope everyone enjoys it!
After two years of working on this, I'm so happy to release it to the public. I hope everyone enjoys it!
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Re: Treasure Tech (Released)
Ahh yiss, the Wario Land-inspired answer to Golden Souls
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Re: Treasure Tech (Released)
WOOHOO!
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Re: Treasure Tech (Released)
Congrats Ultra, been a hell of a trip up to this point, and now everyone can see your hard work pay off first hand.
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Re: Treasure Tech (Released)
So glad to finally see this mod released! I loved playtesting it and seeing how it works. It's impressive to see how far you've come, and even though I've only been around for the latter end of development, It's really great to see! Good work!
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Re: Treasure Tech (Released)
I really dig the sound design in this mod, especially the gun cocking sounds.
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Re: Treasure Tech (Released)
Yeeeee, it's finally out! Glad to see you release this into the wild. Congratulations.
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Re: Treasure Tech (Released)
Hello, uh, I found a Yholl in a box and I'd like to return them?
This is so brilliant, seriously, can't stop giggling and bouncing in my seat from this one.
This is so brilliant, seriously, can't stop giggling and bouncing in my seat from this one.
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Re: Treasure Tech (Released)
Omg it's out! At last!
Gimme, gimme.
Gimme, gimme.
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Re: Treasure Tech (Released)
I love that the coins get hoover'd up if you're near 'em. I don't think I noticed that in any of the older gameplay videos and it's the one thing I thought TT could've used, so awesome job there. I just finished the tutorial map and it was really fun. Punching dudes and throwing them into other dudes and walls and floors is as satisfying as I thought it would be. I also really liked the manual.
The only issue I'm having is my monitor is 4:3 and the HUD doesn't fit.
The only issue I'm having is my monitor is 4:3 and the HUD doesn't fit.
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Re: Treasure Tech (Released)
Oh my, this is fun to play!
Small things I noticed though:
- Picking up the Archvile and throwing it causes the player to not only throw the Archvile, but also the dog-key.
- It would be nice to know how much pistol ammo I am carrying. A bar is hard to read.
- The Harpoon gun feels kinda underpowered, considering it's supposed to be the Super Shotgun of this mod. I know I am supposed to tackle the enemy after I hit it with the harpoon, but it doesn't feel like it's doing much damage.
Other than that, great job with this!
Gonna play some more later today.
Small things I noticed though:
- Picking up the Archvile and throwing it causes the player to not only throw the Archvile, but also the dog-key.
- It would be nice to know how much pistol ammo I am carrying. A bar is hard to read.
- The Harpoon gun feels kinda underpowered, considering it's supposed to be the Super Shotgun of this mod. I know I am supposed to tackle the enemy after I hit it with the harpoon, but it doesn't feel like it's doing much damage.
Other than that, great job with this!
Gonna play some more later today.
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Re: Treasure Tech (Released)
hey i just want to say that the mod is very fun to play
one issue i seem to find is that the death sprites of the treasuretech guy lack one sprite because everytime he dies he dissapears and reapears.
one issue i seem to find is that the death sprites of the treasuretech guy lack one sprite because everytime he dies he dissapears and reapears.
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Re: Treasure Tech (Released)
Just want to go on the record as saying that your release trailer's audio seems to have its volume a bit on the low side.
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Re: Treasure Tech (Released)
Maybe it's just me but I'm getting a 403 error every time I try to download it "Access to doc-0g-ag-docs.googleusercontent.com was denied".
Edit: I think your GDrive met its download limit. You might want to reupload to MEGA or Mediafire or somewhere similar to avoid hitting it again unless you intend to purchase a Team Drive or GSuite. In the meantime, people can workaround the limit by making a copy of treasuretech.pk3 to their own personal GDrive and then downloading it from there.
Edit: I think your GDrive met its download limit. You might want to reupload to MEGA or Mediafire or somewhere similar to avoid hitting it again unless you intend to purchase a Team Drive or GSuite. In the meantime, people can workaround the limit by making a copy of treasuretech.pk3 to their own personal GDrive and then downloading it from there.
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- Joined: Wed Dec 20, 2017 4:36 am
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
New download links are up!
They have a bug fix of that archvile key thing mentioned above!
I also forgot a couple credits that are now in! Sorry about that!
But yeah, download links are up! We have three now, so hopefully people can get it whenever they want!
They have a bug fix of that archvile key thing mentioned above!
I also forgot a couple credits that are now in! Sorry about that!
But yeah, download links are up! We have three now, so hopefully people can get it whenever they want!