Treasure Tech (NEW 1.2 RELEASE!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 145
- Joined: Wed Jan 04, 2023 5:42 am
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- Location: Cloud District
Re: Treasure Tech (NEW 1.2 RELEASE!)
Hello, I found few conflicts between this mod and Stylish Hell mod. Ex: One of Sprite name of Revenant is the same with yellow keycard; making it appears as Revenant in the game.
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- Posts: 1
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Re: Treasure Tech (NEW 1.2 RELEASE!)
Anybody know what song plays in the twotorial tomb?
It's called PANOV in the files, but I'm pretty sure it wasn't music from the games in the credits.
It's called PANOV in the files, but I'm pretty sure it wasn't music from the games in the credits.
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- Posts: 66
- Joined: Sat Sep 14, 2013 8:50 am
Re: Treasure Tech (NEW 1.2 RELEASE!)
Does anyone know of a texture pack that matches this mod, as shown in the tutorial?
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- Posts: 1
- Joined: Fri Jun 02, 2023 4:29 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
Re: Treasure Tech (NEW 1.2 RELEASE!)
Is there a reason the weapon sprites in the mod take up like half the screen? They are massive. Is there a way I can reduce the size or is that just the intended design?