How exactly do I set those flags?Talon1024 wrote:GZDoom has sidedef flags for that.Mav3r1ck wrote:I'm not sure how to explain it exactly.
For example, on The Bleeding, there or cube-like structures surrounding the player start building. Now when you look at them you'll notice the colored lighting effects are compressed to match the height of the cube-like structures instead of stretching the whole sector height.
Indeed, and there's also the "NoSkyWalls" and "DrawFullHeight" linedef flags for that, added by yours truly.Warden wrote:Speaking of Doom 64, the UDMF config is missing a definition for sector special 89 GLSector_NoSkyDraw (this mimics D64's fake 3d floor hack). Right now it doesn't show up as an option.
EDIT: Unless I'm missing something. I do not see it in the editing window when using d64 colored lighting.