Collecting all mods from the Projects forum .- Help needed

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Apeirogon
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Re: Collecting all mods from the Projects forum .- Help need

Post by Apeirogon »

Graf Zahl wrote:robustness workarounds I added
Which are the...? Per texture panning?
Gez
 
 
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Re: Collecting all mods from the Projects forum .- Help need

Post by Gez »

Graf Zahl wrote:But even then, as long as the old code needs to be present I cannot clean up this mess. If I could make 100% sure that this isn't used in combination with scrollers I could at least move the entire pile of garbage to the map loader, but verifying THAT is an endeavour that's simply unmanageable. In the maps I checked I didn't find a single one that was scrolling texel-panned hi-res textures but that's merely observation, not proof.
What's tthe consequence if you do move it to the map loader, and some map is actually using high-res scrollers? They'll just scroll faster, won't they? Doesn't seem like a critical problem to me.

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