You don't, old screenshots showed the weapons on the right because that's how the models were setup originally during early versions of the mod.DELTAtheDboi005 wrote: ↑Fri Feb 03, 2023 7:44 pmHow do you change the weapon positions like in the screenshots? most weapons appear on the left instead of the right for me if that makes sense.
It's not feasible to re-implement the original "Handedness" setting from Unreal in GZDoom because a lot of stuff is static at runtime.
"Left handedness" is how every single weapon, save for a few like the Eightball, were setup in their defaultproperties. All the "Right handedness" did was flip the Y DrawOffset in the games to a negative value.