Hello there,
After searching for nearly 5 hours how to make only the weapon moving while player is moving without having the whole screen bobbing i end up here as i have not been able to accomplish that.
I tried obviously the options in the GZDoom menu (i use latest version 4.1.3, well latest is 4.2.0 now it seems but it should be ok). I have tried my best at my Google skill (which is not bad ;p) and i found that : https://github.com/rheit/zdoom/blob/mas ... d_player.h but not sure if this would really do what I'm looking for. Nor do i know how to use/where to place the .h extension file (Google was a big let down for that). Even after unziping the gzdoom .pk3 i did not see a .h files folder.
It's the only thing that is missing for a better immersion.
Thank you for your assistance in this matter.
PS : I made this thread in the suggestion section as i wasn't sure this was relevant to put it in the general sub-forum. Feel free to move it wherever it would suite best if needed.
e: After some more considerations i was wondering if technically it would be feasible to have a separate volume slider just for the weapons inside GZDoom UI.
Only weapon bobbing (no camera bobbing)
Moderator: GZDoom Developers
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Re: Only weapon bobbing (no camera bobbing)
If you set Player.ViewBob to 0 it will disable that "camera bobbing"
For disabling things like "bobbing when falling onto a ground" you can just set Player.DeltaViewHeight to Player.ViewHeight
this way, only the weapon would bob
For disabling things like "bobbing when falling onto a ground" you can just set Player.DeltaViewHeight to Player.ViewHeight
this way, only the weapon would bob
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- Joined: Fri Mar 08, 2019 5:32 pm
Re: Only weapon bobbing (no camera bobbing)
Doesn´t work. It disables weapon bobbing as well.Kizoky wrote:If you set Player.ViewBob to 0 it will disable that "camera bobbing"
For disabling things like "bobbing when falling onto a ground" you can just set Player.DeltaViewHeight to Player.ViewHeight
this way, only the weapon would bob