Player speed and movebob cvar related

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Nash
 
 
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Player speed and movebob cvar related

Post by Nash »

Currently, if you modify the player's moving speed through scripting, the screen's bobbing stays the same.

Making the player's speed to something slow makes everything look so silly; the player is moving slowly but the screen is bumping up and down like mad. It really looks dumb.

Perhaps, you can code in some kind of calculation that would make the screen bobbing look okay no matter how fast/slow the player is.
Last edited by Nash on Sun Jun 05, 2005 6:15 am, edited 1 time in total.
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Gendo
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Post by Gendo »

did bobbing affect aiming at all? with autoaim off i mean.
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TheDarkArchon
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Post by TheDarkArchon »

No.
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Belial
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Post by Belial »

Seconded. It looked quite bad in RTC.
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DoomRater
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Post by DoomRater »

I always have that turned down a bunch anyway, so I'm usually never bothered by it, but the ability to modify it so that movebob is affected by the actual movespeed rather than the relative movespeed would be nice.
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Medricel
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Post by Medricel »

Just tell 'em to set movebob to 0 then!
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DoomRater
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Post by DoomRater »

Or really low, like....

stillbob=0.3
movebob=0.03

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