Currently, if you modify the player's moving speed through scripting, the screen's bobbing stays the same.
Making the player's speed to something slow makes everything look so silly; the player is moving slowly but the screen is bumping up and down like mad. It really looks dumb.
Perhaps, you can code in some kind of calculation that would make the screen bobbing look okay no matter how fast/slow the player is.
Player speed and movebob cvar related
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Player speed and movebob cvar related
Last edited by Nash on Sun Jun 05, 2005 6:15 am, edited 1 time in total.
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