bullet-time?

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Gendo
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bullet-time?

Post by Gendo »

I wrote:'timescale'-like command... i mean slowing down / speeding up the time
i dunno if it makes any sense in doom though... but maybe some powerups could work that way, or something...

or is it present already?
it was posted in some other thread that nobody checks anymore...
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BouncyTEM
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Post by BouncyTEM »

sadly dude {:(} i feel that this would be one of those "low priority" or "not going to be done ever" sort of features. would be nice though. like the idea. :)
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Gendo
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hm...

Post by Gendo »

...and then maybe realtime bullet physics? since when (or IF) time slowdown is implemented, with time flowing at like 0.01 of normal rate, the non-projectile weapons will still be work the same way (although intervals between shots will get bigger)

...just wondering.
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TheDarkArchon
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Post by TheDarkArchon »

Randy has refused on serveral occasions to mess with the physics code.
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Gendo
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Post by Gendo »

TheDarkArchon wrote:Randy has refused on serveral occasions to mess with the physics code.
so that does include timescale... or doesn't it?
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TheDarkArchon
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Post by TheDarkArchon »

There was a WAD made by Caligari that is sort of like Doom 3: ROE's Hell Time effect.
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Gendo
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Post by Gendo »

*googles*

(links apprectiated anyway :) )
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TheDarkArchon
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Post by TheDarkArchon »

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Gendo
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Post by Gendo »

thx, will check that.
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BetaSword
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Post by BetaSword »

The one listed at the bottom of the page...


IT HURT MY BRAIN!!
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Agent ME
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Post by Agent ME »

Anyways, bullets aren't really projectiles, they're hitscans. They are instantly at where they were aimed once they are fired.

*FIRST POST IN MONTHS* I guess I've been away from zdoom for a while...
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anonone
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Post by anonone »

Yeah, I think he meant something like the physics timescale thing in Half-Life 2 -- everything moves slower, the interval between gunshots gets longer, but hitscan weapons retain their instant effect.

I mean, I would guess that it might be possible considering the interpolation used to get the framerate above 35 FPS ...
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Gendo
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Post by Gendo »

anonone wrote:Yeah, I think he meant something like the physics timescale thing in Half-Life 2 -- everything moves slower, the interval between gunshots gets longer, but hitscan weapons retain their instant effect.

I mean, I would guess that it might be possible considering the interpolation used to get the framerate above 35 FPS ...

yeah, exactly, timescale, but i think bullet weapons could shot projectiles as well (like in action doom), only very fast and small (so with timescale 1 it would still work the same way)
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anonone
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Post by anonone »

True, they could be tiny projectiles. The only problem is how Doom handles projectiles moving at crazy speeds.
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Belial
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Post by Belial »

Besides the speed issue, it would cause problems when shooting around a corner/through narrow cracks/between bars. No go IMO.

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