Translating GZDoom's text content. Read if you want to help

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Graf Zahl
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Re: Translating GZDoom's text content. Read if you want to h

Post by Graf Zahl »

I got someone who was willing to work on a Czech translation, that will necessitate a few more letters again. ;)
BTW, Klingon is not supported by the console font. :mrgreen:
Kostov
 
 
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Re: Translating GZDoom's text content. Read if you want to h

Post by Kostov »

I can only say that my Russian translation was like a butterfly effect…
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Graf Zahl
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Re: Translating GZDoom's text content. Read if you want to h

Post by Graf Zahl »

The funny thing is, 10 years ago some obscure port called RemooD tried the same and went nowhere.
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Enjay
 
 
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Re: Translating GZDoom's text content. Read if you want to h

Post by Enjay »

To be fair, there has been rudimentary localisation support in ZDoom for years too, and that also didn't really get very far.
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wolfmanfp
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Re: Translating GZDoom's text content. Read if you want to h

Post by wolfmanfp »

Is there a string for E1M10? I didn't find it in the Game Strings spreadsheet.
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Graf Zahl
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Re: Translating GZDoom's text content. Read if you want to h

Post by Graf Zahl »

From the looks of it, there is no support at all for that map...
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Negostrike
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Re: Translating GZDoom's text content. Read if you want to h

Post by Negostrike »

Whoever's doing the Portuguese translation is not doing a good job. I'm gonna contribute.
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phantombeta
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Re: Translating GZDoom's text content. Read if you want to h

Post by phantombeta »

Negrostrike wrote:Whoever's doing the Portuguese translation is not doing a good job. I'm gonna contribute.
Keep in mind that most of the current translation is actually still from the old, incomplete Brazilian Portuguese translation, which isn't particularly good (I was planning on replacing the texts from it entirely) - I haven't worked on it very much lately.
Kostov
 
 
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Re: Translating GZDoom's text content. Read if you want to h

Post by Kostov »

I added a new subtitle string that has an extra phrase left out in the corresponding quest log.
Head over to the old town hall. > > After the Order bombed it, < < Macil had a tunnel built that lets us get in and out without the acolytes' knowledge.
Translators are welcome to fill in this string: https://docs.google.com/spreadsheets/d/ ... =1612:1612
Ostap
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Re: Translating GZDoom's text content. Read if you want to h

Post by Ostap »

Will the translation of the help/information picture in main menu? And classes of players Hexen?
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Graf Zahl
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Re: Translating GZDoom's text content. Read if you want to h

Post by Graf Zahl »

The help screen is an image, so in order to translate that, someone will have to redraw it for each language.
XxMiltenXx
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Re: Translating GZDoom's text content. Read if you want to h

Post by XxMiltenXx »

Couldn't it be made in such a way, that it only shows the background without text, and then the text gets overlayed by language strings? Would be easier to correct things later on if needed. This way it could also show the actual selected buttons for each action, instead of only showing the default.
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Graf Zahl
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Re: Translating GZDoom's text content. Read if you want to h

Post by Graf Zahl »

That sounds like a lot of work. Guess why nobody has done it... :P
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Enjay
 
 
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Re: Translating GZDoom's text content. Read if you want to h

Post by Enjay »

And not forgetting that there is a different help screen for each game (even Doom and Doom2 vary). ;)

Some of the backgrounds would be easy to do, others less so. A more important consideration is, is it worth it? How many people even look at the help screen, let alone need it translated?
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Graf Zahl
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Re: Translating GZDoom's text content. Read if you want to h

Post by Graf Zahl »

It's there for historic purposes mainly. The real key bindings can easily be looked up in the menu, so the screen has lost a large part of its reason for existence.

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