Moderator: GZDoom Developers
- Posts: 379
- Joined: Sun Nov 14, 2004 1:29 am
- Location: Illinois
This special would cause everything to be reflected off a wall as if there were a bunch of reflective sprites there. Would be easier than using invisible, reflective sprites around all walls.
- Posts: 4241
- Joined: Fri Jul 30, 2004 4:00 am
- Location: Germany
sounds like a good idea, for forcefields for example!
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Use Strifes Forecfield line.