Projectile detonation height compared to actor's height
Posted: Tue Nov 20, 2018 1:07 pm
I'm essentially looking to replace the headshot system with something different.
The plan: When projectile hits victim in SpecialMissileHit, compare it's destruction height to the total height of the actor.
If totalheight - desheight is small, then it's a headshot.
DesHeight would have to only count from the actor's bottom to their total height.Not it's total Z world height.
The plan: When projectile hits victim in SpecialMissileHit, compare it's destruction height to the total height of the actor.
If totalheight - desheight is small, then it's a headshot.
DesHeight would have to only count from the actor's bottom to their total height.Not it's total Z world height.