flatsprite bug out with 3DFloors

Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.

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flatsprite bug out with 3DFloors

Post by Guest »

I hope I am doing this correctly. with the vintage build in openGL 2 mode, flat sprites do not work correctly.

the flat sprite on the left has positive y sprite offsets. the one on the right has negative y sprite offsets. The one the left bugs out for some reason.

wad: https://www46.zippyshare.com/v/wiJBGf8L/file.html

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