I just ran into the bug where spotlights make decals flicker and it's extremely distracting.
Is there any way for them not to be affected by the spotlight? To experiment, I've tried inheriting and replacing the Decal class setting +BRIGHT but it doesn't seem to work.
Any way for decals not be affected by dynamic lights?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49231
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Any way for decals not be affected by dynamic lights?
The lighting code for decals is due for a complete overhaul. It won't happen immediately but it will happen rather sooner than later. What had been holding me back so far is the impact on performance but now I think how this can be solved without an adverse effect.
The problem was that the lights are compiled right before rendering which allows the time spent to be offset by using time that'd otherwise have to be used to wait for the GPU. But for decals I need the data earlier.
The problem was that the lights are compiled right before rendering which allows the time spent to be offset by using time that'd otherwise have to be used to wait for the GPU. But for decals I need the data earlier.