LZDoom 3.88b 02/26 released

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GoalDude-00
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Re: LZDoom 3.88b 02/26 released

Post by GoalDude-00 »

I'm sad to see development on this has concluded, but I'm immensely thankful for your work. Were it not for LZDoom I would have gone through 2020 unable to play some new mods as well as some I wouldn't be able to run on the older GZDoom version I used for a while, especially given things got worse when the pandemic hit and I'm still not in the best of places, so you really helped me get through some rough patches. Unless something better targeting weaker systems emerges and has compatibility with zscript, I'll probably stick to this too given it now offers stability.

That said, I'm not sure how it handles in a more modern machine and I don't have one to test with it yet, but I expect it to remain my port of choice regardless going forward.

Thank you for work, from the bottom of my heart. I can't thank you enough for what you did. Best of luck with your next projects!
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: LZDoom 3.88b 02/26 released

Post by Graf Zahl »

The new GLES backend in GZDoom should,work just as well on older hardware.
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GoalDude-00
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Re: LZDoom 3.88b 02/26 released

Post by GoalDude-00 »

Thanks for the heads-up, I'll check it out when I have some free time. Is there any guide you'd recommend to get GLES working?

Update: I've managed to wrangle my laptop into running GZDoom 4.8.2, but it crashes to desktop with the Open GL ES renderer and only boots with the SoftPoly renderer, which runs vanilla Doom at roughly 15-20 FPS so I'll just stick with LZDoom - it gets well over 50 FPS even on some relatively large maps and I never really went out of my way to play mods with fancy features like 3d models or more complex graphic tricks (aside from Marrub's Lithium, I guess) to begin with.

I don't have a lot to work with and I might finally let go of this laptop in a few months for something that can support modern drivers, so I'm not sure it's even worth filing a report on this issue. I'm pretty sure my OpenGL version isn't the minimum GZDoom needs (OpenGL 3.3) to run, that should give you an idea of how old this toaster is.
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drfrag
Vintage GZDoom Developer
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Re: LZDoom 3.88b 02/26 released

Post by drfrag »

Wenas. I've updated my master branch to the GZDoom 4.8 codebase and uploaded a couple of devbuilds (64 and 32 bits). The default backend is now GLES BTW. Besides i fixed the missing commander keen bug with double spawn some time ago.
https://devbuilds.drdteam.org/lzdoom/

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