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This exists in GZDoom as well, and by extension should exist in LZDoom unless it was specifically removed from the menu. It should be called "Display Nametags" and has a setting for Inventory, Weapons, and Both.
Thank you ! It did the trick
Btw what settings are recommended to get the best performance ? I get lags on slaughter-ish levels with latest build (but not on ZDoom32 or Zandronum)
Thanks for the new release , trying it shortly
Option to reset the controls to default is great for people who mess up the configs now and then
Are you planning a x86 release of this ?
It's not a release but a devbuild, autobuilds are still not working. Of course there will be a 32 bit release and it will include an official OpenAL-soft this time.
The next devbuild will run SWWM 0.9.9b at least which is quite an achievement.
When I check the latest activity following the link on the drdteam page (https://github.com/drfrag666/gzdoom/commits/gzdoom32) I only see actions up to jul 9 , but there are 3 updates after than (186 - 188 - 190)
That's a wrong link to a previous project (ZDoom32) and besides i've moved ZDoom32 to a different repository.
The correct one is here in the first page: https://github.com/drfrag666/gzdoom/commits/g3.3mgw
Good night! i need to report some new error's this time its zscript error's.
swwmgz_m.pk3:zscript/menu/swwm_menus.zsc, line 927: Class SWWMMenuDelegate has unknown base class DoomMenuDelegate
swwmgz_m.pk3:zscript/menu/swwm_menus.zsc, line 932: Attempt to override non-existent virtual function DrawCaption
swwmgz_m.pk3:zscript/menu/swwm_menus.zsc, line 947: Attempt to override non-existent virtual function PickFont
This is just base mod and doom2.iwad so i don't think its a error on the mods end.
drfrag wrote:The next devbuild will run SWWM 0.9.9b at least which is quite an achievement.
The menu customization class is not in LZDoom.
Edit: I've released 3.88a, mainly to fix the broken spotlights in 3.88.
I've fixed the links in the first page.
I've just released 3.88b, there are a few new features such as pistol start for Doom but mainly it's about bugfixes some of them for ancient bugs such as randi's fix for the GC issue. Unless there's a major problem this will be the last release. See first post.
It's a real pity that this great fork has been finally discontinued... For me, it's still better (and works better) than the original GZDoom. Seriously.
Anyway, I'll keep sticking to it until I have no choice but to make the change, or until another good fork emerges up for taking the relay torch...