LZDoom 3.88b 02/26 released

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
_mental_
 
 
Posts: 3774
Joined: Sun Aug 07, 2011 4:32 am

Re: LZDoom 3.86a 06/21 released

Post by _mental_ »

Nevermind, after looking at GZDoom code again I realized that there is no specific handling for traveling as FLevelLocals has one global instance at the moment.
As for the issue with !level, I need to check it in the debugger.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: LZDoom 3.86a 06/21 released

Post by drfrag »

Thanks very much! I'm completely lost here.
_mental_
 
 
Posts: 3774
Joined: Sun Aug 07, 2011 4:32 am

Re: LZDoom 3.86a 06/21 released

Post by _mental_ »

I fixed it by copying code related to level global variable from GZDoom.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: LZDoom 3.86a 06/21 released

Post by drfrag »

WOW! I couldn't have even dreamed of fixing it myself. :D
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Discord: @Kamil#8122
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.86a 06/21 released

Post by Kamil »

Where can I find the GitHub LZDoom link ?
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: LZDoom 3.86a 06/21 released

Post by drfrag »

Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Discord: @Kamil#8122
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.86a 06/21 released

Post by Kamil »

Thanks
User avatar
Skibicki
Posts: 18
Joined: Sat Sep 28, 2019 10:28 pm
Graphics Processor: Intel (Legacy GZDoom)

Git Branch

Post by Skibicki »

The DRD Team page links to the wrong git branch.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: LZDoom 3.86a 06/21 released

Post by drfrag »

Yeah, it's true but we'll switch to the new branch in a few days anyway i think. BTW later today i'll release 3.87.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: LZDoom 3.87 10/12 released

Post by drfrag »

3.87 is up, check first post. This release fixes some bugs and mod compatibility problems plus has better vanilla gameplay due to the option to use the original Doom random number generator (also used in ZDoom 1.13). There are also some new ZScript features from GZDoom.
Special thanks to _mental_ and Edward850.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Discord: @Kamil#8122
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.87 10/12 released

Post by Kamil »

Nice :)
UnLawfulSpoon
Posts: 2
Joined: Tue Sep 01, 2020 9:29 am
Discord: UnWaffleSpoon

Re: LZDoom 3.87 10/12 released

Post by UnLawfulSpoon »

will there be a version for Mac?
User avatar
JohnDoe8
Posts: 17
Joined: Tue Apr 14, 2020 9:28 am

Re: LZDoom 3.87 10/12 released

Post by JohnDoe8 »

The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
_mental_
 
 
Posts: 3774
Joined: Sun Aug 07, 2011 4:32 am

Re: LZDoom 3.87 10/12 released

Post by _mental_ »

UnLawfulSpoon wrote:will there be a version for Mac?
It's in the corresponding release thread.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: LZDoom 3.87 10/12 released

Post by drfrag »

JohnDoe8 wrote:The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
Yeah it doesn't work, it worked with the old banks and just updated them before release. No idea why, i hope Wohlstand will fix it.

Return to “Game Engines”