LZDoom 4.14.4 07/12/26 released
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
Re: LZDoom 3.85 02/29 released
Yes. I tried to load the save from the build version of April 9th. Should I re-configure everything?
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
No, the differences between both branches are massive so they cannot work.
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
Re: LZDoom 3.85 02/29 released
I tried to start the game again and I did not get a very good FPS in PB 3.0, although there were no problems with the build on April 9th.
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
But have you deleted your ini? Select the GL renderer then. Don't overwrite your old save just in case there are problems.
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
Re: LZDoom 3.85 02/29 released
Not. I have not deleted ini yet
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
Strange, there can't be that much of a difference. And what about performance with a recent GZDoom?
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
Re: LZDoom 3.85 02/29 released
With the build to which you gave me the link, everything is fine. But before that there was a stutter of FPS in vanilla Doom 2. I could not solve this problem.
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
Performance should be pretty much the same as in GZDoom, you complained about bad LZDoom performance in the past. Are you sure you're using the same settings for both?
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
Re: LZDoom 3.85 02/29 released
Yes. I use the same settings. I have a question. What settings can kill performance?
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
Are you using HQ resize modes? Is vid_preferbackend 0?
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
Re: LZDoom 3.85 02/29 released
I do not use any filters
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
But those settings are from a 3.85 version, you're complaining about performance with the latest devbuild.
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Kamil
- Posts: 163
- Joined: Sat Sep 21, 2019 12:42 pm
- Graphics Processor: nVidia with Vulkan support
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drfrag
- Vintage GZDoom Developer
- Posts: 3280
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: LZDoom 3.85 02/29 released
Then why are you posting them?
drfrag wrote:Is vid_preferbackend 0?