SpawnPlayerMissile and NetworkProcesses

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Exosphere
Posts: 168
Joined: Sun Jun 11, 2017 11:42 am
Location: New England, US

SpawnPlayerMissile and NetworkProcesses

Post by Exosphere »

Hello again forums,

I have a few questions regarding NetworkProcesses.

A. When I fire a projectile using SpawnPlayerMissile, I could I have it so that when I press the button again, it could be destroyed mid-air?

B. How could I have it so that if I waited the projectile to collide with the geometry of the level, it would stick to it, then explode?

C. If I used the method I mentioned previously (using SpawnPlayerMissile) to fire a projectile, how could I have it so that I would have to wait for the first one to be destroyed before I can fire another one?

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