
I'm making a multiplayer mod in which the player has to drop two items when he gets killed, those are called "FauxPower" and "Point" in DECORATE.
However DropItem and Player.DropItem don't seem to work. Help me.
Moderator: GZDoom Developers
Would i have to add States for that? Because it seems to crash whenever i do that.Apeirogon wrote:Try to use a_spawnitemex("FauxPower/Point") in player death sequence.
Code: Select all
ACTOR DMTestPlayer : DoomPlayer
{
+NOSKIN
Health 100
Speed 1
Player.DisplayName "Test"
Player.CrouchSprite "PLYC"
Player.StartItem "TestWPN"
Player.StartItem "TestWPN2"
Player.StartItem "Clip", 50
Player.WeaponSlot 1, TestWPN
Player.WeaponSlot 2, TestWPN2
}