Line special for raising floor to nearest and changing flat
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Line special for raising floor to nearest and changing flat
I'm having trouble finding the Doom line-special that 'raises/lower the tagged sector to the nearest floor and changing the floor texture of the tagged sector to that of the nearest floor'. I could have sworn this was in the original Doom game, but can't find it under the floor specials listed in UDMF. Or is this just the Donut special where the pillar tag isn't used? If my memory is wrong, I'll can write a simple script that does the same thing.
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- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Line special for raising floor to nearest and changing f
I'll give that one a try. I looked that one up but wasn't sure what the description was saying with "trigger change model to give it a new picture", and assumed it was something else. Thanks.
EDIT: The Special I was looking for was #20 "Floor Raise to Next Higher Floor (changes texture)" in the vanilla Doom. But in UDMF, #20 is just "Floor Lower by Value". I think the one I'm looking for in UDMF is #235 "Transfer Floor and Special from Back Side", which doesn't seem to be listed in the Wiki page.
EDIT 2: Nvm, It's "235 Floor_TransferTrigger" in the Wiki.
Wasn't the one I was looking for, but found the "Floor Generic Change" allowed me make something equivalent.
That didn't work either. Just going to use ACS.
EDIT: The Special I was looking for was #20 "Floor Raise to Next Higher Floor (changes texture)" in the vanilla Doom. But in UDMF, #20 is just "Floor Lower by Value". I think the one I'm looking for in UDMF is #235 "Transfer Floor and Special from Back Side", which doesn't seem to be listed in the Wiki page.
EDIT 2: Nvm, It's "235 Floor_TransferTrigger" in the Wiki.
Wasn't the one I was looking for, but found the "Floor Generic Change" allowed me make something equivalent.
That didn't work either. Just going to use ACS.